A downloadable game

LEGION is a real-time strategy game set approximately one hundred years in the future. You command large formations of autonomous electric drones across battlefields that can span up to ten kilometres on a side. There are no human soldiers on the field. Every unit, from the smallest last-mile transport drone to the massive control crawlers that anchor your logistics network, is an unmanned machine powered by battery energy.

You do not click on individual drones. You organise them into taskforces, assign those taskforces to areas of operation, and set doctrine through playbooks that govern how they behave. The drones coordinate among themselves: finding targets, allocating fire, managing their own power, and requesting resupply when they need it.

Your view of the battlefield is a tactical map in the style of a military geographic information system. Friendly units appear as NATO-standard symbology icons at their real positions. Enemy contacts appear as tracks whose detail depends on what your sensors can actually see. There is no fog of war in the conventional sense. Instead, information quality degrades naturally with distance and sensor coverage. A contact your radar lost thirty seconds ago still shows on the map, but its position estimate is bloating outward and its confidence is dropping. That distinction, between knowing where something is and knowing where it was, is central to how LEGION plays.

www.legionrts.dev
www.legionrts.dev/manual

Updated 12 days ago
Published 22 days ago
StatusPrototype
AuthorLegionDev
GenreStrategy, Simulation
Made withRust, Bevy Engine
Tags2D, Indie, Robots, Singleplayer
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse
ContentNo generative AI was used